8 April 2011, Raylight s.r.l. gets the Nintendo 3DS developer status and started working on BlueRoses engine for the 3DS. We are sure we will exploit the new Nintendo handheld technical capabilities! Several projects already under discussion. More info will be disclosed soon…


Dual Quaternion finally landed on 3dsmax!
3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially
the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN!
You can even paint the amount of Dual Quaternions influence.
Please visit the official XrayBlendSkin web page for info and video.
Raylight is working on a new tool for 3dsmax based on dual quaternion skinning. Preliminary information are already available here…release date and price to be disclosed soon!