Dual Quaternion for 3ds Max! 3ds Max has linear vertex blending for skinning by default, this causes a lots of artifacts during bones rotation especially the classic candywrap effect. Dual quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. in some situation you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN! You can even paint the amount of Dual quaternion Influence.
– Dual quaternion skinning to avoid candywrap effect.
– Interactive bind between linear and dual quaternion.
– Blend painting -mirror tools also keep in consideration blend weight
– Weight vertex tools.
XrayBlendSkin supports the following Autodesk ® 3ds Max ® versions for windows: